Schmidt Spiele® publishers is one of the leading German game manufacturers. It includes the brands Schmidt Spiele® for puzzles, plush, and games for children, families and adults, Drei Magier® for upmarket children’s games, and Selecta® wooden toys. Joseph Friedrich Schmidt developed the board game Mensch ärgere Dich nicht® in 1907, thus laying the foundations for the Schmidt Spiele® brand and the long-established company of the same name. Further classics are Kniffel® and Ligretto®. The product portfolio also includes numerous prize-winning games for children, families and connoisseur enthusiasts. In 1997, Schmidt Spiele® was taken over by Good Time Holding GmbH, headquartered in Berlin. Further information is available at:

Drei Magier Spiele “is the quality brand for sophisticated children’s games, which always provides new ideas for impulses and discussions on the games market.Schmidt Spiele GmbH took over the rights to the premium brand “Drei Magier” in 2008, thus ensuring the continuity of this brand for children’s games. “Drei Magier” stands for upmarket children’s games. Further information is available at:

Selecta® has been making children happy for 50 years with its premium quality wooden toys manufactured in Bavaria, Germany. Sustainable production and maximum product safety are the highest priority. In October 2017, Selecta® joined the brands under the German game publishers Schmidt Spiele®. Further information is available at:

Zoch is an author’s company that convinces with creative and original game ideas at the highest level. Additionally, Zoch is known for unusual designs and beautiful haptic game components. The product line includes multiple-award-winning games for young and old. Children and families alike appreciate the cherished assortment of easy-to-grasp card games, dice games, and bring-along games as well as the strong segment of entertaining board games that excites both occasional and frequent players.

Franckh-Kosmos Verlags-GmbH & Co. is a media publishing house based in Stuttgart, Germany, founded in 1822 by Johann Friedrich Franckh. Kosmos’s current output includes non-fiction, children’s books, science kits and German-style board games. The high quality of equipment, design and playfulness has made KOSMOS one of the most successful game publisher in recent years.

Well-known products:Wer kennt sie nicht, die KOSMOS Experimentierkästen oder so bekannte Marken und vielfach ausgezeichnete Produkte wie Was blüht denn da?, Was fliegt denn da?, CATAN, EXIT, Die drei ???, Die drei !!!oder Sternenschweif?

Jacob’s Brick Games was founded by the Danish game designer Jacob Berg. Jacob has a background as a marketing consultant, and has for many years worked with concept development and marketing for Danish and international companies. Among other things, he has helped develop a wide range of concepts, games, online content and marketing campaigns for several of LEGO’s most successful product launches. Jacob lives daily in Frederiksberg with his wife and two boys.

 The company started in 2009 and has always adhered to the goal of building a “high-quality game creation base”, deepened the research and development of original games, and established more than 30 excellent game brands, including “San Guo Card”, “Multiple Intelligences Cube” series, and “Rescue the Polar Bear”  ” etc. Various product designs have obtained a number of invention and utility patents.

WizGame®   Founded in 2015. Positioned at gamification education in the direction of children’s enlightenment. Provides products and solutions for consumers and training institutions. Has launched a series of AR enlightenment products, game education APP, mathematics foundation series of story board game courses.

JOYPIE has been deeply cultivated in the field of gamification education for ten years, integrating the world’s excellent gamification education resources, and developing and designing gamification education products suitable for China’s quality education. The series of children’s board games have been found in private kindergartens, private primary schools, early education institutions and communities in major cities, and have been praised by professional teachers and mothers as “light of domestic products” and “treasure board games”.